A long time ago, I tried to do Map Roundups as often as I could. It was my mission to provide to you, my kindly readers, a roundup of all the cool mapping posts in the OSR blogosphere. Life got hectic, and I fell off the task.
Tonight I came across two blog posts that required that I do a map roundup.
Both come to us from Arkhein at Rather Gamey.
The first is, from 10 December 2013, is about star maps. I love astronomy so I really enjoyed this post.
The second, from 14 November 2013, has floor plans of a place called Bear Wood Manor. Never heard of it. But the maps are divine!
But since I've started, I might as well post links to some other map-related goodness that I came across this evening.
From Alexis over at Tao yesterday is this map of the top of his world. Literally.
I recently came across a blog that I promised to myself that I would include the next time I did a roundup. It is the blog for Anna B Meyer, Map Maker. Everything about this blog is superb. And if you are a fan of Greyhawk, it's even better.
Our last stop will take us to the Rusty Battle Axe. You have to love the Montporte Dungeon, if only because it looks like it is going to be a megadungeon. I love 'em--you know I do. Just take a look at those maps. Brilliant. Level 1 especially.
...
That was fun. I hope you enjoyed it as much as I did. Until next time...
Showing posts with label Map Roundup. Show all posts
Showing posts with label Map Roundup. Show all posts
Friday, December 13, 2013
Sunday, March 3, 2013
Map Roundup - 03 March 2013
It's that time again!
Let's go straight to The Iron Tavern for some maps. A Stonghold on 27 February 2013. A Basement on 20 February 2013. A Cave on 11 February 2013. I like how he is channeling the style of Dyson Logos in these.
If you have any interest in Greyhawk, you can visit Timrod over at Unfrozen caveman dice-chucker and look at these two posts. Neither are really about the map that is included other than the map is present as an illustration for the post, but that's okay. The first, of Hommlet (28 February 2013), is actually one of my favorite village maps around. The second, of a large expanse of Greyhawk (14 February 2013), is a nice regional map.
But if you're going to spend any time at U(f)cd-c, you should check out his posts about the sample dungeon in the 1E DMG. Here is Part 4 (13 February 2013) of that series of posts, which contains a map. Moving back in time, here is Part 3 (03 February 2012), Part 2 (23 January 2012), and Part 1 (13 January 2012).
And since I've come this far, I should close this section with two more posts from U(f)cd-c. The first is about the moathouse (some might say the moathouse) (17 September 2012) and an analysis of the construction of said structure. Here's a regional map for a post-apocalyptic setting (06 February 2012).
JDJarvis over at Aeons & Augauries is doing a series of Town Geomorphs. Nifty little idea if you're trying to generate a town on the fly. Here's six of them, all posted on 02 March 2013: B1, B2, B3, B4, B5, and B6. Of course, it might be easier just to link to all of his posts labeled geomorphs. Of that collection, there is one that I feel the need to specifically point out: This large one hour effort. Fantastic level for a megadungeon in my opinion.
Hopping over to Digital Orc, there have been few map-related posts recently. A few nice city maps in this post from 02 March 2013. Here's a post with a very basic map included. I link to it not necessarily because the map itself is good, but because it has some nice body details in the map (13 February 2013). Those blood splatters are pretty damn cool!
If one ventures over to Gorgonmilk (one of my favorite blog titles out there, by the way), you would find a really cool side-view map (28 February 2013) of this old well.
Finally, Quag Keep, a blog that I've spent a bit of time looking through. I'm linking to it because I REALLY dig the map that he uses for his blog header. I can't be sure, but I think that it was done in Microsoft paint. Nice.
And that will wrap up this installment.
Let's go straight to The Iron Tavern for some maps. A Stonghold on 27 February 2013. A Basement on 20 February 2013. A Cave on 11 February 2013. I like how he is channeling the style of Dyson Logos in these.
If you have any interest in Greyhawk, you can visit Timrod over at Unfrozen caveman dice-chucker and look at these two posts. Neither are really about the map that is included other than the map is present as an illustration for the post, but that's okay. The first, of Hommlet (28 February 2013), is actually one of my favorite village maps around. The second, of a large expanse of Greyhawk (14 February 2013), is a nice regional map.
But if you're going to spend any time at U(f)cd-c, you should check out his posts about the sample dungeon in the 1E DMG. Here is Part 4 (13 February 2013) of that series of posts, which contains a map. Moving back in time, here is Part 3 (03 February 2012), Part 2 (23 January 2012), and Part 1 (13 January 2012).
And since I've come this far, I should close this section with two more posts from U(f)cd-c. The first is about the moathouse (some might say the moathouse) (17 September 2012) and an analysis of the construction of said structure. Here's a regional map for a post-apocalyptic setting (06 February 2012).
JDJarvis over at Aeons & Augauries is doing a series of Town Geomorphs. Nifty little idea if you're trying to generate a town on the fly. Here's six of them, all posted on 02 March 2013: B1, B2, B3, B4, B5, and B6. Of course, it might be easier just to link to all of his posts labeled geomorphs. Of that collection, there is one that I feel the need to specifically point out: This large one hour effort. Fantastic level for a megadungeon in my opinion.
Hopping over to Digital Orc, there have been few map-related posts recently. A few nice city maps in this post from 02 March 2013. Here's a post with a very basic map included. I link to it not necessarily because the map itself is good, but because it has some nice body details in the map (13 February 2013). Those blood splatters are pretty damn cool!
If one ventures over to Gorgonmilk (one of my favorite blog titles out there, by the way), you would find a really cool side-view map (28 February 2013) of this old well.
Finally, Quag Keep, a blog that I've spent a bit of time looking through. I'm linking to it because I REALLY dig the map that he uses for his blog header. I can't be sure, but I think that it was done in Microsoft paint. Nice.
And that will wrap up this installment.
Thursday, February 28, 2013
Map Roundup - 28 Feb 2013
It's been a LONG time since I did a Map Roundup. But I've seen some things the past few days that absolutely deserved to be mentioned in a post.
Without further ado:
Blue Boxer Rebellion. What? CRAZY cool maps. Go take a look:
31 January 2013. Really nice city map. And it comes with a history.
05 February 2013. Nice interior iso map. I love the details and the style.
07 February 2013. Cut-away iso dungeon map. Fantastic.
11 February 2013: More cut-away iso dungeon maps. I'm going to get "Welcome to the Plunderdome" for those maps alone.
Now I have to say that I've wandered past Blue Boxer Rebellion in the past. But I don't remember it being a repository for wonderful maps. I don't know if something has changed or if it is just me, but rest assured that I'll be popping in over there a whole lot more often now. I love everything above.
Here are some maps from Fictive Fantasies: 26 February 2013.
So how can you not like a post entitled Demonlord Hex Map? From People them with Monsters on 27 February 2013.
The Splintered Realm on 27 February 2013. I've not spent much time on that blog, but there was something about this little map. I liked it.
For some nice stronghold maps, go take a look at the Hill Cantons and his Pimp Your Own Stonghold Contest (20 February 2013). I really dig the cut-away Batcave image. And if your going to be over in the Hill Cantons anyway, you might as well check out this oldie-but-goodie: How to "Awesome Up" Your Fantasy Maps (01 March 2011). I might have linked to this in the past, but didn't want to spend the time verifying.
I'm going to close this Map Roundup with links to two posts from Oubliette. These posts are pure greatness, as they combine maps (win), geomorphs (Win), and LEGOs (WIN!). That pretty much tells you everything that you need to know: 19 February 2013. 27 February 2013.
This was fun to do, so I think that I'll do more Roundups in the near future.
Without further ado:
Blue Boxer Rebellion. What? CRAZY cool maps. Go take a look:
31 January 2013. Really nice city map. And it comes with a history.
05 February 2013. Nice interior iso map. I love the details and the style.
07 February 2013. Cut-away iso dungeon map. Fantastic.
11 February 2013: More cut-away iso dungeon maps. I'm going to get "Welcome to the Plunderdome" for those maps alone.
Now I have to say that I've wandered past Blue Boxer Rebellion in the past. But I don't remember it being a repository for wonderful maps. I don't know if something has changed or if it is just me, but rest assured that I'll be popping in over there a whole lot more often now. I love everything above.
Here are some maps from Fictive Fantasies: 26 February 2013.
So how can you not like a post entitled Demonlord Hex Map? From People them with Monsters on 27 February 2013.
The Splintered Realm on 27 February 2013. I've not spent much time on that blog, but there was something about this little map. I liked it.
For some nice stronghold maps, go take a look at the Hill Cantons and his Pimp Your Own Stonghold Contest (20 February 2013). I really dig the cut-away Batcave image. And if your going to be over in the Hill Cantons anyway, you might as well check out this oldie-but-goodie: How to "Awesome Up" Your Fantasy Maps (01 March 2011). I might have linked to this in the past, but didn't want to spend the time verifying.
I'm going to close this Map Roundup with links to two posts from Oubliette. These posts are pure greatness, as they combine maps (win), geomorphs (Win), and LEGOs (WIN!). That pretty much tells you everything that you need to know: 19 February 2013. 27 February 2013.
This was fun to do, so I think that I'll do more Roundups in the near future.
Saturday, February 2, 2013
Maptacular!!
You all know that I loves me some maps. Go to this place and take a look around. Seriously, you will NOT be disappointed--if you like fantasy maps.
Wednesday, April 18, 2012
DIY Dungeon Maps and Some Old Classics
So I'm not a big fan of the WotC website--in fact, I only ever go there if a link leads me to it. But today, I came across a link that I really enjoyed.
About three weeks ago, WotC had a little dungeon contest at their website. Draw a cool dungeon map, submit it to them, and they would pick the winner, etc, etc. I guess there were prizes, although I didn't read far enough to find out. You see, I only found out about it today, and it is too late to enter. If I had known about it then, I probably would have.
But the cool thing is this: At the page announcing the contest, down at the very bottom, are pictures of some of the classic dungeon maps from our hobby's beginnings. Not in a format that you could actually use them (I don't think), but I love looking at them.
More recently, they announced the winning entries. I enjoyed looking at them, although some are *better* (wholely subjective, I know) than others. I particularly like the map for the Fortress of Despair. Good stuff!
About three weeks ago, WotC had a little dungeon contest at their website. Draw a cool dungeon map, submit it to them, and they would pick the winner, etc, etc. I guess there were prizes, although I didn't read far enough to find out. You see, I only found out about it today, and it is too late to enter. If I had known about it then, I probably would have.
But the cool thing is this: At the page announcing the contest, down at the very bottom, are pictures of some of the classic dungeon maps from our hobby's beginnings. Not in a format that you could actually use them (I don't think), but I love looking at them.
More recently, they announced the winning entries. I enjoyed looking at them, although some are *better* (wholely subjective, I know) than others. I particularly like the map for the Fortress of Despair. Good stuff!
Wednesday, February 1, 2012
Map Roundup - 01 February 2012
A very short map roundup today--one item short. In case you missed it, this is one from several days ago.
FrDave over at Blood of Prokopius (26 Jan 2012) posted this nice map of a Manor House. Really nice work.
FrDave over at Blood of Prokopius (26 Jan 2012) posted this nice map of a Manor House. Really nice work.
Wednesday, January 4, 2012
Map Roundup - 05 January 2012
Lost in Time (05 Jan 2012), a new blog (and new to me) posted these maps from the early days. Love them. Perfect mix of home-made awesome with a bit of skill thrown in.
Thankyou, Trollsmyth (04 Jan 2012) for this post about perhaps the last great map of hte United States. (And you thought I only liked fantastic cartography?) And, just in case, here is a link to the actual article.
Aaron over at Paladin in Citadel (04 Jan 2012) shows us Magic Realm, a pretty nifty looking board game about wilderness hex crawling. I like board games that get built as you play them. I've found them to be a lot of fun. It sounds like a fun little game. The actual hexes are pretty nice looking, too!
Not an extensive roundup, but all I have time for today. Until next time...
Thankyou, Trollsmyth (04 Jan 2012) for this post about perhaps the last great map of hte United States. (And you thought I only liked fantastic cartography?) And, just in case, here is a link to the actual article.
Aaron over at Paladin in Citadel (04 Jan 2012) shows us Magic Realm, a pretty nifty looking board game about wilderness hex crawling. I like board games that get built as you play them. I've found them to be a lot of fun. It sounds like a fun little game. The actual hexes are pretty nice looking, too!
Not an extensive roundup, but all I have time for today. Until next time...
Thursday, December 29, 2011
Small Map Roundup - 29 December
Back when I had more time to devote to this blog, one of my regular features was Map Roundups, wherein I would include links to all of the map related blog posts in our little corner of the blogosphere.
I truly miss doing the Roundups, because I know that I have missed out on a LOT of mapping goodness over the past several months. In any event, I wanted to do a mini-Roundup today, because I came across two posts that really spoke to me.
The first comes to us from Telecanter, he of the Receding Rules. He discusses the concept of a Pre-Mapped Dungeon, which are exactly what they sound like: Dungeons to be explored by a party of adventurers who are already in possession of a map of the dungeon. I love this concept and think that a creative DM could come up with (not one but) several really interesting adventures with this is mind. I wonder if a module has ever been published that employs this conceit. (Anyone know?) Maybe I need to write one...
The second comes to us from JDJarvis over at Aeons & Augauries. He is discussing one method of mapping for megadungeons. Basically (or at least the aspect that most speaks to me), he is saying that you could map a small collection of rooms--actually several small sections of rooms--and then link them in whatever manner you desire, i.e. as long as you track how each group of rooms links together, you don't need to produce a detailed 10'x10' gridded map connecting everything. I immediately think back to a question that James over at Grognardia posted several weeks ago regarding the "ideal" way to include maps in his upcoming Dwimmermount product. Several people described basically what JD is talking about. (I think that he might have spoken up in the comments to that post.) IF I were ever to publish a megadungeon, I think that this is how I would do it. Map the small, interesting areas and let the connections between them be done randomly, via geomorphs, or on-the-fly by the DM.
And, yes, I would LOVE to publish a megadungeon someday. If only...
I truly miss doing the Roundups, because I know that I have missed out on a LOT of mapping goodness over the past several months. In any event, I wanted to do a mini-Roundup today, because I came across two posts that really spoke to me.
The first comes to us from Telecanter, he of the Receding Rules. He discusses the concept of a Pre-Mapped Dungeon, which are exactly what they sound like: Dungeons to be explored by a party of adventurers who are already in possession of a map of the dungeon. I love this concept and think that a creative DM could come up with (not one but) several really interesting adventures with this is mind. I wonder if a module has ever been published that employs this conceit. (Anyone know?) Maybe I need to write one...
The second comes to us from JDJarvis over at Aeons & Augauries. He is discussing one method of mapping for megadungeons. Basically (or at least the aspect that most speaks to me), he is saying that you could map a small collection of rooms--actually several small sections of rooms--and then link them in whatever manner you desire, i.e. as long as you track how each group of rooms links together, you don't need to produce a detailed 10'x10' gridded map connecting everything. I immediately think back to a question that James over at Grognardia posted several weeks ago regarding the "ideal" way to include maps in his upcoming Dwimmermount product. Several people described basically what JD is talking about. (I think that he might have spoken up in the comments to that post.) IF I were ever to publish a megadungeon, I think that this is how I would do it. Map the small, interesting areas and let the connections between them be done randomly, via geomorphs, or on-the-fly by the DM.
And, yes, I would LOVE to publish a megadungeon someday. If only...
Friday, January 21, 2011
Map Roundup - 21 January
If there is one thing that doing these roundups continually proves to me it is that there are so many blogs out there doing interesting, and often amazing, things. One of the things that I love most about the blogosphere is that I can click on a link and then from there follow another one and then another one and then find myself someplace that I've never been before and reading or looking at something that I never otherwise would have.
I have a lot of fun putting these things together; I hope that you enjoy reading them.
Axe & Hammer, 17 Jan: In our last map roundup we had several 'one-hour dungeon' posts. This one is a half-hour dungeon post.
Axe & Hammer, 18 Jan: This is that same dungeon starting to be turned into a 'one-shot' adventure.
Axe & Hammer, 19 Jan: The one-shot commenced above taken a little further...
Quickly, Quietly, Carefully, 19 Jan: Another take on the 'one-hour' dungeon.
Quickly, Quietly, Carefully, 20 Jan: Another one hour dungeon. I like this one better than his first above.
Aeons & Augauries, 20 Jan: A hand drawn dungeon map.
Sickly Purple Death Ray, 19 Jan: A map of caves. I love maps. Of caves. I love this cave.
Sickly Purple Death Ray, 05 Jan: A map of a sunken temple. Nice old school look to it as well.
And then I take a look at the archives at SPDR and realize that there are a whole lot of maps there that I absolutely dig. Which really shouldn't be a surprise considering who it is that writes the SPDR blog. So now I'm going to have to delve into them. BUT I don't have time to link to them all here; perhaps I'll do that in a future roundup.
Sorcerer Under Mountain, 20 Dec: A nice little hand drawn map of a continent, The Continent of Terror!
Gnumerous Gnomes, 31 Dec : A tiny write-up of a city, Sparrowton, but placed on a nice looking hex map. This is a new blog to me, but I've come across several map-related posts. Here goes:
Gnumerous Gnomes, 05 Dec: A write-up of the nation of Anders, and a nice hex map to illustrate.
Gnumerous Gnomes, 05 Dec (#2): A write-up of the nation of the Steampine Dwarves, and the obligatory hex map.
Tower of the Archmage, 21 Jan: Another one-hour map, hand drawn. Everybody's doing it.
A character for every game, 21 Jan: Hand drawn map of The Lost Crypts. This guy can map!
A character for every game, 14 Jan: Hand drawn map of Peridane's Tomb.
The Alexandrian, 19 Jan: A really nice post containing a map (linked) and a detailed discussion of playing in a megadungeon and his thoughts on DMing it. A new blog to me, but if the quality of the posts continues to be at this level, I can see myself spending a lot of time here.
The Alexandrian, Halls of the Mad Mage: A one-page pdf detailing a relatively small dungeon. I've linked to it, because I like the clean, simple look of the included map.
Greyhawk Grognard, 06 Sep (2010): I don't know if I've linked to this post before or not--I can't remember and haven't taken the time to research it. Anyway, a poster sized map of the Castle of the Mad Archmage--in old school cyan blue!
Telecanter's Receding Rules, 21 Jan: A map in this post, but the main draw is not the map--it is the content. Telecanter expresses the desire for a "How to Host an Empire" similar to Tony Dowler's "How to Host a Dungeon" that would serve as "an abstract, generative system for developing world history". This is actually a FABULOUS idea and something that my older brother and I have often considered. Our original idea grew from the tables in AD&D's Oriental Adventures to determine events in a realm over time. It is something that I would love to work on. Perhaps some day...
Forgotten Runes, 15 Jan: Mapping the world in hexes. Good post. And I really dig the background on this blog.
I have a lot of fun putting these things together; I hope that you enjoy reading them.
Axe & Hammer, 17 Jan: In our last map roundup we had several 'one-hour dungeon' posts. This one is a half-hour dungeon post.
Axe & Hammer, 18 Jan: This is that same dungeon starting to be turned into a 'one-shot' adventure.
Axe & Hammer, 19 Jan: The one-shot commenced above taken a little further...
Quickly, Quietly, Carefully, 19 Jan: Another take on the 'one-hour' dungeon.
Quickly, Quietly, Carefully, 20 Jan: Another one hour dungeon. I like this one better than his first above.
Aeons & Augauries, 20 Jan: A hand drawn dungeon map.
Sickly Purple Death Ray, 19 Jan: A map of caves. I love maps. Of caves. I love this cave.
Sickly Purple Death Ray, 05 Jan: A map of a sunken temple. Nice old school look to it as well.
And then I take a look at the archives at SPDR and realize that there are a whole lot of maps there that I absolutely dig. Which really shouldn't be a surprise considering who it is that writes the SPDR blog. So now I'm going to have to delve into them. BUT I don't have time to link to them all here; perhaps I'll do that in a future roundup.
Sorcerer Under Mountain, 20 Dec: A nice little hand drawn map of a continent, The Continent of Terror!
Gnumerous Gnomes, 31 Dec : A tiny write-up of a city, Sparrowton, but placed on a nice looking hex map. This is a new blog to me, but I've come across several map-related posts. Here goes:
Gnumerous Gnomes, 05 Dec: A write-up of the nation of Anders, and a nice hex map to illustrate.
Gnumerous Gnomes, 05 Dec (#2): A write-up of the nation of the Steampine Dwarves, and the obligatory hex map.
Tower of the Archmage, 21 Jan: Another one-hour map, hand drawn. Everybody's doing it.
A character for every game, 21 Jan: Hand drawn map of The Lost Crypts. This guy can map!
A character for every game, 14 Jan: Hand drawn map of Peridane's Tomb.
The Alexandrian, 19 Jan: A really nice post containing a map (linked) and a detailed discussion of playing in a megadungeon and his thoughts on DMing it. A new blog to me, but if the quality of the posts continues to be at this level, I can see myself spending a lot of time here.
The Alexandrian, Halls of the Mad Mage: A one-page pdf detailing a relatively small dungeon. I've linked to it, because I like the clean, simple look of the included map.
Greyhawk Grognard, 06 Sep (2010): I don't know if I've linked to this post before or not--I can't remember and haven't taken the time to research it. Anyway, a poster sized map of the Castle of the Mad Archmage--in old school cyan blue!
Telecanter's Receding Rules, 21 Jan: A map in this post, but the main draw is not the map--it is the content. Telecanter expresses the desire for a "How to Host an Empire" similar to Tony Dowler's "How to Host a Dungeon" that would serve as "an abstract, generative system for developing world history". This is actually a FABULOUS idea and something that my older brother and I have often considered. Our original idea grew from the tables in AD&D's Oriental Adventures to determine events in a realm over time. It is something that I would love to work on. Perhaps some day...
Forgotten Runes, 15 Jan: Mapping the world in hexes. Good post. And I really dig the background on this blog.
Wednesday, January 19, 2011
Map Roundup - 19 January
Time for another roundup.
Aeons & Augauries, 13 Jan: A hex map in 3D. Pretty nifty.
Aeons & Augauries, 14 Jan: More cool 3D hex mapping.
Planet Algol, 16 Jan: A dungeon map in one hour. Really nice idea, and some thing that I'll have to try sometime soon.
Aeons & Augauries, 17 Jan: A one-hour dungeon map inspired by the above post, this one using Adobe Illustrator.
Aeons & Augauries, 17 Jan (#2): Another one-hour dungeon, this time build with geomorphs.
Aeons & Augauries, 17 Jan (#3): Yet another one-hour dungeon, this time hand drawn.
I See Lead People, 15 Jan : Three "quick and dirty" city-section maps. I like these for their simple style. They're nice to look at.
And now I'll delve into the map archives at I See Lead People as I don't believe that I've linked to this blog before:
I See Lead People, 09 Nov (2010): A really nice hand-drawn, black and white, hex map of a large region. I really like this map. It's of a place called Elwyren.
I See Lead People, 23 May (2010): Some fantastic maps from the old Imagine Magazine. A castle, dwarven complex, an inn, and a temple.
I See Lead People, 22 May (2010): More of the above from Imagine.
I See Lead People, 22 May (2010) (Again): Still more.
Old 4 Eyes Den, 10 Jan: I love wandering across new blogs for the first time. Here's a new one (to me). The post has a map of a little dungeon called "The Training Dungeon" and a playing session recap.
Old School Heretic, 15 Jan: No maps visible in this post, but about maps nonetheless. Node maps, even.
The Mule Abides, 18 Jan: A cool map of NYC, and the announcement of an art show in NY about fantasy mapping.
The Mule Abides, 11 Jan: A post entitled "The Post Where I Give You Awesome Map Graphics." And IT ROCKS! Especially if you like trying to create outdoor regional maps on your computer.
The Mule Abides, 21 Dec: This is actually part 5 of a series of posts on creating a sandbox campaign map. Parts 1 - 4 were posted on Dec 8, 10, 14, and 16 and can be found here.
The Mule Abides, 25 Dec: Part 6 of the series mentioned just above. Really nice work here.
Fantastic Maps, 15 Jan: A nice color map from Jon Roberts, cartographer extraordinaire.
Aeons & Augauries, 13 Jan: A hex map in 3D. Pretty nifty.
Aeons & Augauries, 14 Jan: More cool 3D hex mapping.
Planet Algol, 16 Jan: A dungeon map in one hour. Really nice idea, and some thing that I'll have to try sometime soon.
Aeons & Augauries, 17 Jan: A one-hour dungeon map inspired by the above post, this one using Adobe Illustrator.
Aeons & Augauries, 17 Jan (#2): Another one-hour dungeon, this time build with geomorphs.
Aeons & Augauries, 17 Jan (#3): Yet another one-hour dungeon, this time hand drawn.
I See Lead People, 15 Jan : Three "quick and dirty" city-section maps. I like these for their simple style. They're nice to look at.
And now I'll delve into the map archives at I See Lead People as I don't believe that I've linked to this blog before:
I See Lead People, 09 Nov (2010): A really nice hand-drawn, black and white, hex map of a large region. I really like this map. It's of a place called Elwyren.
I See Lead People, 23 May (2010): Some fantastic maps from the old Imagine Magazine. A castle, dwarven complex, an inn, and a temple.
I See Lead People, 22 May (2010): More of the above from Imagine.
I See Lead People, 22 May (2010) (Again): Still more.
Old 4 Eyes Den, 10 Jan: I love wandering across new blogs for the first time. Here's a new one (to me). The post has a map of a little dungeon called "The Training Dungeon" and a playing session recap.
Old School Heretic, 15 Jan: No maps visible in this post, but about maps nonetheless. Node maps, even.
The Mule Abides, 18 Jan: A cool map of NYC, and the announcement of an art show in NY about fantasy mapping.
The Mule Abides, 11 Jan: A post entitled "The Post Where I Give You Awesome Map Graphics." And IT ROCKS! Especially if you like trying to create outdoor regional maps on your computer.
The Mule Abides, 21 Dec: This is actually part 5 of a series of posts on creating a sandbox campaign map. Parts 1 - 4 were posted on Dec 8, 10, 14, and 16 and can be found here.
The Mule Abides, 25 Dec: Part 6 of the series mentioned just above. Really nice work here.
Fantastic Maps, 15 Jan: A nice color map from Jon Roberts, cartographer extraordinaire.
Thursday, January 13, 2011
Map Roundup -- 13 January
I know that I missed a bunch of map-related posts over the holidays. I'm also continuing to realize just how many great gaming blogs there are out there. Anyway, here is the first map roundup of the new year. Enjoy.
Havards Blackmoor Blog, 10 Jan: A post containing a map of Castle Blackmoor and links to a nifty little project--for those of you who dig Blackmoor.
Of course, old Havard has many map-related posts in his archives, so I'll link to them here (in chronological order):
Havards Blackmoor Blog, Oct 06 (2009): A B&W map whose style I enjoy and a link to an interesting theory regarding the history of Blackmoor maps.
Havards Blackmoor Blog, 21 Dec (2009): A very nice map of Blackmoor during the Age of the Wolf, which, if you are fan of Blackmoor, you will understand.
Havards Blackmoor Blog, 05 Apr (2010): A color hex map of a region of Blackmoor by one Dave L.
Havards Blackmoor Blog, 08 Apr (2010): More Blackmoor maps by Dave L.
The Tao of D&D, 20 Dec: I know that Alexis over at Tao has been working a wiki based on his campaign world and including maps and such. I have been remiss in not linking to any of his stuff before now, but here goes. He talks a little about and links to some of those maps in this post.
The Tao of D&D, 03 Jan: A really old real-world map and some maps from Alexis' world.
The Tao of D&D, 10 Jan: Maps from the 3rd updated a bit.
Lost Papers of Tsojcanth, 10 Jan : A link to some town maps and a link to some of Dyson's maps.
Aeons & Augauries, 10 Jan: A sketched campaign map in black and white.
Dreams in the Lich house, 12 Jan: A nice hex map of a Gothic Greyhawk. But even better, I like the idea that he proposes in this post. It is something that closely matches some of my own thinking. I definitely see the topic for a post of my own here.
The Book of Worlds, 03 Jan: Harald, the writer of this blog, complimented me in the comments section to one of my posts recently, which led me to jump over to his blog. Some really great stuff in it, and I've only read those posts visible from the front page. This post includes a map of New York City, but even better, it links to an article and pictures about urban spelunking. Awesome topic!
The Book of Worlds, 28 Oct (2010): I'm doing a little digging into Harald's past posts, looking at his Realms of Argos. What I like about his blog is that he uses photos of real world things to depict gaming locales and objects. His descriptions are also fantastic. This is a handdrawn map of his island of Cora.
The Book of Worlds, 22 Oct (2010) : Another high quality post. This regards the Kingdom of Pendrell.
The Book of Worlds, Atlas of Argos: Harald also has a flickr page where he houses some of his maps. Nice.
The Book of Worlds, 06 July (2010): No maps in this post, but a Metaphysical Topography of his world. (Basically, a map in words.)
Tower of the Archmage, 09 Jan: The title of this post is 'Megadungeon Map - Level 3.' It REQUIRES that I link to it. And it's a sweet looking map as well.
Tower of the Archmage, 12 Jan: Maps of outerspace are cool. Especially when they look as nice as this one.
Havards Blackmoor Blog, 10 Jan: A post containing a map of Castle Blackmoor and links to a nifty little project--for those of you who dig Blackmoor.
Of course, old Havard has many map-related posts in his archives, so I'll link to them here (in chronological order):
Havards Blackmoor Blog, Oct 06 (2009): A B&W map whose style I enjoy and a link to an interesting theory regarding the history of Blackmoor maps.
Havards Blackmoor Blog, 21 Dec (2009): A very nice map of Blackmoor during the Age of the Wolf, which, if you are fan of Blackmoor, you will understand.
Havards Blackmoor Blog, 05 Apr (2010): A color hex map of a region of Blackmoor by one Dave L.
Havards Blackmoor Blog, 08 Apr (2010): More Blackmoor maps by Dave L.
The Tao of D&D, 20 Dec: I know that Alexis over at Tao has been working a wiki based on his campaign world and including maps and such. I have been remiss in not linking to any of his stuff before now, but here goes. He talks a little about and links to some of those maps in this post.
The Tao of D&D, 03 Jan: A really old real-world map and some maps from Alexis' world.
The Tao of D&D, 10 Jan: Maps from the 3rd updated a bit.
Lost Papers of Tsojcanth, 10 Jan : A link to some town maps and a link to some of Dyson's maps.
Aeons & Augauries, 10 Jan: A sketched campaign map in black and white.
Dreams in the Lich house, 12 Jan: A nice hex map of a Gothic Greyhawk. But even better, I like the idea that he proposes in this post. It is something that closely matches some of my own thinking. I definitely see the topic for a post of my own here.
The Book of Worlds, 03 Jan: Harald, the writer of this blog, complimented me in the comments section to one of my posts recently, which led me to jump over to his blog. Some really great stuff in it, and I've only read those posts visible from the front page. This post includes a map of New York City, but even better, it links to an article and pictures about urban spelunking. Awesome topic!
The Book of Worlds, 28 Oct (2010): I'm doing a little digging into Harald's past posts, looking at his Realms of Argos. What I like about his blog is that he uses photos of real world things to depict gaming locales and objects. His descriptions are also fantastic. This is a handdrawn map of his island of Cora.
The Book of Worlds, 22 Oct (2010) : Another high quality post. This regards the Kingdom of Pendrell.
The Book of Worlds, Atlas of Argos: Harald also has a flickr page where he houses some of his maps. Nice.
The Book of Worlds, 06 July (2010): No maps in this post, but a Metaphysical Topography of his world. (Basically, a map in words.)
Tower of the Archmage, 09 Jan: The title of this post is 'Megadungeon Map - Level 3.' It REQUIRES that I link to it. And it's a sweet looking map as well.
Tower of the Archmage, 12 Jan: Maps of outerspace are cool. Especially when they look as nice as this one.
Tuesday, December 21, 2010
Map Roundup - xx December
Yet another map roundup.
Jeff's Gameblog, 17 Dec: Some hex maps from the campaign of the Rients.
The Nine and Thirty Kingdoms, 17 Dec: A geomorph--everybody's doing it.
The Nine and Thirty Kingdoms, 17 Dec (#2): Two geomorphs--one of them fixed?
The Nine and Thirty Kingdoms, 18 Dec: The geomorph kick continues (False Well 2).
The Nine and Thirty Kingdoms, 19 Dec: A geomorph and a punch in the face!
Greyhawk Grognard, 18 Dec: World of Greyhawk maps done in Hexographer. And since I was here, I figured that I research GG's archives. Came up with the following two posts:
Greyhawk Grognard, 05 Jun: A Verbobonc wilderness map.
Greyhawk Grognard, 04 Jun: A Greyhawk wilderness map.
Carjacked Seraphim, 11 Dec - xx Dec: The Seraphim continues his series about his dungeon, The Evil Temple of Fraz-Urb'Luu. The posts are here: 11 Dec. 12 Dec. 12 Dec (#2). 13 Dec. 15 Dec. 15 Dec (#2).
JoetheLawyer's Wondrous Imaginings, 19 Dec: The title of this post is 'Hundreds of Free Authentic Maps of England, Scotland, and Wales, From the Middle Ages to the Present.' Yeah, that pretty much explains it.
A character for every game, Maps: WOW! Let me repeat that, in case you didn't hear me the first time: WOW! Thirty-five maps PLUS links to others, all hand-drawn, all beautiful. THIS link is the reason that I do these map roundups. So I don't have to link to every one of them, Dyson posted all of his maps in one post. (Okay, his doing it didn't really have anything to do with me--but I can pretend it does, can't I?)
Planet Algol, 19 Dec : The title to this post is 'Megadungeon Maps (Spoilers!)' How can I not link to it? But then I realize that I haven't dug into the Algol archives for maps yet, so I do so, and that leads me to the following:
Planet Algol, 26 Aug: A cave map and some other things.
Planet Algol, 08 Aug: You know, this one looks familiar to me. I might have linked to it in the past. Anyway, a dungeon map.
Planet Algol, 03 Aug: Another dungeon map--this one does NOT look familiar to me.
Planet Algol, 14 Jul: There is actually no map in this post--but it talks about keying a hex map. (Probably not the same as keying your car.)
Planet Algol, 01 May: Shrine of the Lavender Cocoon.
Planet Algol, 01 May (#2): Black Smoke Razor Labyrinth.
Planet Algol, 28 Mar: A dungeon in thirds.
Aeons & Augauries, 18 Dec: Hexagonal cave geomorphs, part 5.
Aeons & Augauries, 18 Dec (#2): Hexagonal cave geomorphs, part 6.
Aeons & Augauries, 19 Dec (#1): Hexagonal cave geomorphs, part 7.
Aeons & Augauries, 19 Dec (#2): Hexagonal cave geomorphs, part 8.
Aeons & Augauries, 20 Dec: This man can make geomorphs. Caves, part 9.
Aeons & Augauries, 20 Dec (#2): Here comes part 10, right at ya!
Jeff's Gameblog, 17 Dec: Some hex maps from the campaign of the Rients.
The Nine and Thirty Kingdoms, 17 Dec: A geomorph--everybody's doing it.
The Nine and Thirty Kingdoms, 17 Dec (#2): Two geomorphs--one of them fixed?
The Nine and Thirty Kingdoms, 18 Dec: The geomorph kick continues (False Well 2).
The Nine and Thirty Kingdoms, 19 Dec: A geomorph and a punch in the face!
Greyhawk Grognard, 18 Dec: World of Greyhawk maps done in Hexographer. And since I was here, I figured that I research GG's archives. Came up with the following two posts:
Greyhawk Grognard, 05 Jun: A Verbobonc wilderness map.
Greyhawk Grognard, 04 Jun: A Greyhawk wilderness map.
Carjacked Seraphim, 11 Dec - xx Dec: The Seraphim continues his series about his dungeon, The Evil Temple of Fraz-Urb'Luu. The posts are here: 11 Dec. 12 Dec. 12 Dec (#2). 13 Dec. 15 Dec. 15 Dec (#2).
JoetheLawyer's Wondrous Imaginings, 19 Dec: The title of this post is 'Hundreds of Free Authentic Maps of England, Scotland, and Wales, From the Middle Ages to the Present.' Yeah, that pretty much explains it.
A character for every game, Maps: WOW! Let me repeat that, in case you didn't hear me the first time: WOW! Thirty-five maps PLUS links to others, all hand-drawn, all beautiful. THIS link is the reason that I do these map roundups. So I don't have to link to every one of them, Dyson posted all of his maps in one post. (Okay, his doing it didn't really have anything to do with me--but I can pretend it does, can't I?)
Planet Algol, 19 Dec : The title to this post is 'Megadungeon Maps (Spoilers!)' How can I not link to it? But then I realize that I haven't dug into the Algol archives for maps yet, so I do so, and that leads me to the following:
Planet Algol, 26 Aug: A cave map and some other things.
Planet Algol, 08 Aug: You know, this one looks familiar to me. I might have linked to it in the past. Anyway, a dungeon map.
Planet Algol, 03 Aug: Another dungeon map--this one does NOT look familiar to me.
Planet Algol, 14 Jul: There is actually no map in this post--but it talks about keying a hex map. (Probably not the same as keying your car.)
Planet Algol, 01 May: Shrine of the Lavender Cocoon.
Planet Algol, 01 May (#2): Black Smoke Razor Labyrinth.
Planet Algol, 28 Mar: A dungeon in thirds.
Aeons & Augauries, 18 Dec: Hexagonal cave geomorphs, part 5.
Aeons & Augauries, 18 Dec (#2): Hexagonal cave geomorphs, part 6.
Aeons & Augauries, 19 Dec (#1): Hexagonal cave geomorphs, part 7.
Aeons & Augauries, 19 Dec (#2): Hexagonal cave geomorphs, part 8.
Aeons & Augauries, 20 Dec: This man can make geomorphs. Caves, part 9.
Aeons & Augauries, 20 Dec (#2): Here comes part 10, right at ya!
Saturday, December 18, 2010
Map Roundup - 18 December
(Do I need to make any comment before I start listing posts? Or should I just shut up and get on with it? Yeah, how about I do that.)
Aeons & Augauries, 08 Dec: Geomorphs built into hexes. JD does not quit!
Aeons & Augauries, 08 Dec: Hex geomorphs, part deux.
Aeons & Augauries, 09 Dec: And if you needed it, some handy thoughts on using geomorphs yourself.
Aeons & Augauries, 16 Dec: Hexagonal cave geomorphs, part 1.
Aeons & Augauries, 17 Dec: Hexagonal cave geomorphs, part 2.
Aeons & Augauries, 17 Dec (#2): A dungeon-stocking challenge (in cave geomorph) with a tesseract.
Aeons & Augauries, 17 Dec (#3): Hexagonal cave geomorphs, part 3.
Aeons & Augauries, 17 Dec (#4): Hexagonal cave geomorphs, part 4
Forgotten Runes, 27 Nov: A 'concept sketch' of a city. With dragons.
Forgotten Runes, 05 Dec: Plan of a longhouse. Good for instilling a little historical accuracy in your game.
Forgotten Runes, 11 Dec: A map of a city above a dungeon.
Forgotten Runes, 11 Dec: Another map of a the city above the dungeon.
And there are other posts at Forgotten Runes. I will link to them at some point...
Forgotten Runes, 17 Dec: A wilderness hex map at five miles per hex.
Forgotten Runes, 17 Dec (#2): It's almost like a map roundup of Forgotten Runes maps.
The Mule Abides, 08 Dec: Creating a sandbox on the fly, and some decent maps and talk of maps.
The Mule Abides, 10 Dec: A vast world, in watercolor.
The Mule Abides, 14 Dec: Wherein we continue from the prebious post by zooming in a bit.
The Mule Abides, 16 Dec: Finer and finer detail in a continuation from above. Adding villages, castles, ruins, etc.
The Mule Abides, 18 Dec: A little advertisement for a little dungeon art show--and it's from one of My Daily Read.
Huge Ruined Pile, 10 Dec: Here's a post about Risk Godstorm, a variant of one of my all-time favorite board games. I've never actually played this variant, but the map looks cool.
Dungeons and Digressions, 10 Dec: The gnoll lair map from Keep on the Borderlands in notecard format.
In Places Deep, 10 Dec: A really good post about mapping. Contains some good little advice for greating wilderness maps.
Carjacked Seraphim, 03 Dec - 10 Dec: The Seraphim ran a series of posts about a dungeon called The Evil Temple of Fraz-Urb'Luu that he created many moons ago. Obviously, the temple map is what initially caught my eye about these posts, but I really enjoyed his recollections of actually running the adventure and his thoughts on dungeon design. Here are the links in chronological order: 03 Dec. 04 Dec. 05 Dec. 06 Dec. 10 Dec.
Bugbears for Breakfast, Anytime: As long as his top banner is that sweet hex map, this (new to me) blog will always have a place in a map roundup.
BigDungeon, 05 Dec: This post shows five levels of a dungeon stacked on top of each other, first in 2D, and then in 3D. Fantastic.
BigDungeon, 08 Dec: Dungeon mapping symbols. Always useful.
And... I'm spent. See you next time.
Aeons & Augauries, 08 Dec: Geomorphs built into hexes. JD does not quit!
Aeons & Augauries, 08 Dec: Hex geomorphs, part deux.
Aeons & Augauries, 09 Dec: And if you needed it, some handy thoughts on using geomorphs yourself.
Aeons & Augauries, 16 Dec: Hexagonal cave geomorphs, part 1.
Aeons & Augauries, 17 Dec: Hexagonal cave geomorphs, part 2.
Aeons & Augauries, 17 Dec (#2): A dungeon-stocking challenge (in cave geomorph) with a tesseract.
Aeons & Augauries, 17 Dec (#3): Hexagonal cave geomorphs, part 3.
Aeons & Augauries, 17 Dec (#4): Hexagonal cave geomorphs, part 4
Forgotten Runes, 27 Nov: A 'concept sketch' of a city. With dragons.
Forgotten Runes, 05 Dec: Plan of a longhouse. Good for instilling a little historical accuracy in your game.
Forgotten Runes, 11 Dec: A map of a city above a dungeon.
Forgotten Runes, 11 Dec: Another map of a the city above the dungeon.
And there are other posts at Forgotten Runes. I will link to them at some point...
Forgotten Runes, 17 Dec: A wilderness hex map at five miles per hex.
Forgotten Runes, 17 Dec (#2): It's almost like a map roundup of Forgotten Runes maps.
The Mule Abides, 08 Dec: Creating a sandbox on the fly, and some decent maps and talk of maps.
The Mule Abides, 10 Dec: A vast world, in watercolor.
The Mule Abides, 14 Dec: Wherein we continue from the prebious post by zooming in a bit.
The Mule Abides, 16 Dec: Finer and finer detail in a continuation from above. Adding villages, castles, ruins, etc.
The Mule Abides, 18 Dec: A little advertisement for a little dungeon art show--and it's from one of My Daily Read.
Huge Ruined Pile, 10 Dec: Here's a post about Risk Godstorm, a variant of one of my all-time favorite board games. I've never actually played this variant, but the map looks cool.
Dungeons and Digressions, 10 Dec: The gnoll lair map from Keep on the Borderlands in notecard format.
In Places Deep, 10 Dec: A really good post about mapping. Contains some good little advice for greating wilderness maps.
Carjacked Seraphim, 03 Dec - 10 Dec: The Seraphim ran a series of posts about a dungeon called The Evil Temple of Fraz-Urb'Luu that he created many moons ago. Obviously, the temple map is what initially caught my eye about these posts, but I really enjoyed his recollections of actually running the adventure and his thoughts on dungeon design. Here are the links in chronological order: 03 Dec. 04 Dec. 05 Dec. 06 Dec. 10 Dec.
Bugbears for Breakfast, Anytime: As long as his top banner is that sweet hex map, this (new to me) blog will always have a place in a map roundup.
BigDungeon, 05 Dec: This post shows five levels of a dungeon stacked on top of each other, first in 2D, and then in 3D. Fantastic.
BigDungeon, 08 Dec: Dungeon mapping symbols. Always useful.
And... I'm spent. See you next time.
Wednesday, December 8, 2010
Map Roundup - 07 December
Here we go again.
Aeons & Augauries, 04 Dec: A hex map of No Man's Land in the Great War.
Aeons & Augauries, 05 Dec: A continuation of the above--I feel bad for Paris. (The city, not the character from mythology.)
Aeons & Augauries, 07 Dec: The geomorph train continues, this time with triangles sure to upset your mapping players.
Axe & Hammer, 05 Dec: Grendelwulf continues his series on Greyhawk with some beauties--world maps of various Greyhawks. Really nice.
Robin D. Laws, 19 Nov: Sure, I've heard of Robin D. Laws, but I didn't know that he had a blog. I've certainly never visited it before now. But, I'm there for five minutes, and I come across this post. Lo-tech map that I really like. Go figure.
Dungeons and Digressions, 06 Dec: Continuing the disection of the Caves of Chaos, ze bulette brings us the shunned cavern and minotaur caves.
Dungeons and Digressions, 07 Dec: Take some Caves of Chaos, mix them with Sketchup, and crank out a 3D view of the canyon.
A Palidin in Citadel, 06 Dec: A nice little location map--I really like its style.
From the Sorcerer's Skull, 22 Oct: I know that I've come across this blog before, but I'm not sure if I've referenced it in my map roundups before. If not, shame on me! I've found a wealth of mapping goodness and so I'm going to share it with you. This post is about geography or not. The following are in reverse chronological order:
From the Sorcerer's Skull, 23 Aug: Dungeons in America; this one in L.A.
From the Sorcerer's Skull, 20 Aug: A 'map' of the anatomy of a monster. I really like this post, because I have often contemplated an adventure wherein the PCs are shrunken down to microscopic size and sent into a dragon, a la Fantastic Voyage. I've drawn several sketches of dragon anatomy, but never got around to writing the actual adventure.
From the Sorcerer's Skull, 12 Aug: Fantasy maps in comics. Nice.
From the Sorcerer's Skull, 25 Jun: Real world dungeon environments and maps. While the maps are key here, the best thing about this post is that it shows that dungeons can be 'realistic' as an adventure setting. I thumb my nose at all of those people who say dungeons are unrealistic!
From the Sorcerer's Skull, 20 Jun: A castle in America, and it is mapped!
From the Sorcerer's Skull, 26 May: I don't know Skartaris, but I sure like the map of it.
From the Sorcerer's Skull, 24 May: Another comic fantasy map.
From the Sorcerer's Skull, 21 May: Another American dungeon. Not a great map, but definitely an interesting location.
From the Sorcerer's Skull, 16 May: More castleage in America.
From the Sorcerer's Skull, 02 May: A hand drawn D&D dungeon map from a long time ago. It's always interesting to compare others' maps with my own from the early days so these types of posts are really enjoyable.
Some King's Kent, 07 Dec: A continued look at the megadungeon that made him famous. This time it is two pits.
For those of you who are unfamiliar, the Knights & Knaves Alehouse is a handy place to hang around. Their forums are home to many interesting discussions on all sorts of topics. Although, if I am going to be honest, I most enjoy their Megadungeons! subforum. These people are experts when it comes to megadungeons, both in discussion and in mapping: Here is a map of the first level of a megadungeon. And then glance, for instance, at this nice picture of a megadungeon map (level two of the previous). To me, this is what 'mega' should mean when referring to a megadungeon.
So that's all for this edition. I'm going to have to catalog all of the posts that I am linking to in these roundups, if only to ensure that I don't repeat in the future. At the same time, I plan on going back to my earlier roundups and putting them into this format, if only to make my life easier when looking for things.
Aeons & Augauries, 04 Dec: A hex map of No Man's Land in the Great War.
Aeons & Augauries, 05 Dec: A continuation of the above--I feel bad for Paris. (The city, not the character from mythology.)
Aeons & Augauries, 07 Dec: The geomorph train continues, this time with triangles sure to upset your mapping players.
Axe & Hammer, 05 Dec: Grendelwulf continues his series on Greyhawk with some beauties--world maps of various Greyhawks. Really nice.
Robin D. Laws, 19 Nov: Sure, I've heard of Robin D. Laws, but I didn't know that he had a blog. I've certainly never visited it before now. But, I'm there for five minutes, and I come across this post. Lo-tech map that I really like. Go figure.
Dungeons and Digressions, 06 Dec: Continuing the disection of the Caves of Chaos, ze bulette brings us the shunned cavern and minotaur caves.
Dungeons and Digressions, 07 Dec: Take some Caves of Chaos, mix them with Sketchup, and crank out a 3D view of the canyon.
A Palidin in Citadel, 06 Dec: A nice little location map--I really like its style.
From the Sorcerer's Skull, 22 Oct: I know that I've come across this blog before, but I'm not sure if I've referenced it in my map roundups before. If not, shame on me! I've found a wealth of mapping goodness and so I'm going to share it with you. This post is about geography or not. The following are in reverse chronological order:
From the Sorcerer's Skull, 23 Aug: Dungeons in America; this one in L.A.
From the Sorcerer's Skull, 20 Aug: A 'map' of the anatomy of a monster. I really like this post, because I have often contemplated an adventure wherein the PCs are shrunken down to microscopic size and sent into a dragon, a la Fantastic Voyage. I've drawn several sketches of dragon anatomy, but never got around to writing the actual adventure.
From the Sorcerer's Skull, 12 Aug: Fantasy maps in comics. Nice.
From the Sorcerer's Skull, 25 Jun: Real world dungeon environments and maps. While the maps are key here, the best thing about this post is that it shows that dungeons can be 'realistic' as an adventure setting. I thumb my nose at all of those people who say dungeons are unrealistic!
From the Sorcerer's Skull, 20 Jun: A castle in America, and it is mapped!
From the Sorcerer's Skull, 26 May: I don't know Skartaris, but I sure like the map of it.
From the Sorcerer's Skull, 24 May: Another comic fantasy map.
From the Sorcerer's Skull, 21 May: Another American dungeon. Not a great map, but definitely an interesting location.
From the Sorcerer's Skull, 16 May: More castleage in America.
From the Sorcerer's Skull, 02 May: A hand drawn D&D dungeon map from a long time ago. It's always interesting to compare others' maps with my own from the early days so these types of posts are really enjoyable.
Some King's Kent, 07 Dec: A continued look at the megadungeon that made him famous. This time it is two pits.
For those of you who are unfamiliar, the Knights & Knaves Alehouse is a handy place to hang around. Their forums are home to many interesting discussions on all sorts of topics. Although, if I am going to be honest, I most enjoy their Megadungeons! subforum. These people are experts when it comes to megadungeons, both in discussion and in mapping: Here is a map of the first level of a megadungeon. And then glance, for instance, at this nice picture of a megadungeon map (level two of the previous). To me, this is what 'mega' should mean when referring to a megadungeon.
So that's all for this edition. I'm going to have to catalog all of the posts that I am linking to in these roundups, if only to ensure that I don't repeat in the future. At the same time, I plan on going back to my earlier roundups and putting them into this format, if only to make my life easier when looking for things.
Saturday, December 4, 2010
Map Roundup - 04 December
It's that time again.
Axe & Hammer, 02 Dec: Greyhawk City, in multiple maps of varying quality. If you like fantasy city maps, you should like this post.
Axe & Hammer, 28 Nov: Dungeons and E. Gary Gygax, and some nice maps, too.
Roles, Rules, and Rolls, 27 Nov: In which Roger discusses mapping woes, and asks about what type of mapping software to use.
In Like Flynn, 24 Nov: This post doesn't contain a map but it talks about maps. And megadungeons. But mainly I'm linking to it here, because I agree with his views on these subjects. I, too, believe that a megadungeon, played in the right way, can very easily be an enjoyably experience for 'modern' gamers who like a more cinematic experience in their gaming.
In Like Flynn, 28 Nov: A hex-based world map. I really like this map, because it looks more 'realistic' than many world maps I see. The geography, the order of the continents spread over the ocean, etc. all really speak to me.
Being an Online Dungeon Master, 03 Dec: This is a blog that I probably wouldn't have come across in my normal wanderings as it is mostly about 4E (which I have little interest in these days) but it contains some nice map-related posts, so I found myself poking around. Following are some links to other posts from the blog.
Being an Online Dungeon Master, 02 Dec: A decent encounter map in a wilderness area.
Being an Online Dungeon Master, 28 Jun: The old manila folder with the hand drawn map!
Being an Online Dungeon Master, 'Maps' Category: This is a link to all of the blog's map posts. Most have to do with online and computer mapping using specific software (Maptool), which really doesn't interest me. Although it might interest you.
Book of Worlds, Argos Atlas: This link leads to a collection of hand drawn maps on Flickr posted by the author of The Book of Worlds, a new (to me) blog that I recently came across. This blog is also going to appear in another post that I am working on.
Coutdown to Game Time: No, I haven't found any map-related posts on this new (again, to me) blog, but I found that Carto Cacography is listed on his 'Gratuitous Linkage' list and thought that that was pretty cool. So I'm including a link to it here as a way of saying thanks.
The Hopeless Gamer, 03 Dec: A map of an adventure in 3D. Something that I could never pull off...
I see Lead People, 03 Dec: Maybe I'm stretching a bit by including this link, but it kinda looks like a map. And it's about a Navy...sorta.
Beyond the Black Gate: Lands of Lyrion Campaign Setting. A 2 page pdf detailing a campaign setting and including a campaign map in hex.
Beyond the Black Gate: Lands of Lyrion Fan Map. A very nice looking campaign map.
Another thing that I occassionally spend time doing is looking at the latest map-related offerings at RPGNow.com (outside of my own). Quite often, publishers will make available nice maps as part of their free previews (especially the free downloadable pdf previews). From time to time, I will include links to those products that have a decent free maps associated with it. Here is one I came across a few days ago:
Headless Hydra Games, Barrowdelve Map Pack. I really like the map of the dungeon complex here. I might steal it for my own gaming use.
Axe & Hammer, 02 Dec: Greyhawk City, in multiple maps of varying quality. If you like fantasy city maps, you should like this post.
Axe & Hammer, 28 Nov: Dungeons and E. Gary Gygax, and some nice maps, too.
Roles, Rules, and Rolls, 27 Nov: In which Roger discusses mapping woes, and asks about what type of mapping software to use.
In Like Flynn, 24 Nov: This post doesn't contain a map but it talks about maps. And megadungeons. But mainly I'm linking to it here, because I agree with his views on these subjects. I, too, believe that a megadungeon, played in the right way, can very easily be an enjoyably experience for 'modern' gamers who like a more cinematic experience in their gaming.
In Like Flynn, 28 Nov: A hex-based world map. I really like this map, because it looks more 'realistic' than many world maps I see. The geography, the order of the continents spread over the ocean, etc. all really speak to me.
Being an Online Dungeon Master, 03 Dec: This is a blog that I probably wouldn't have come across in my normal wanderings as it is mostly about 4E (which I have little interest in these days) but it contains some nice map-related posts, so I found myself poking around. Following are some links to other posts from the blog.
Being an Online Dungeon Master, 02 Dec: A decent encounter map in a wilderness area.
Being an Online Dungeon Master, 28 Jun: The old manila folder with the hand drawn map!
Being an Online Dungeon Master, 'Maps' Category: This is a link to all of the blog's map posts. Most have to do with online and computer mapping using specific software (Maptool), which really doesn't interest me. Although it might interest you.
Book of Worlds, Argos Atlas: This link leads to a collection of hand drawn maps on Flickr posted by the author of The Book of Worlds, a new (to me) blog that I recently came across. This blog is also going to appear in another post that I am working on.
Coutdown to Game Time: No, I haven't found any map-related posts on this new (again, to me) blog, but I found that Carto Cacography is listed on his 'Gratuitous Linkage' list and thought that that was pretty cool. So I'm including a link to it here as a way of saying thanks.
The Hopeless Gamer, 03 Dec: A map of an adventure in 3D. Something that I could never pull off...
I see Lead People, 03 Dec: Maybe I'm stretching a bit by including this link, but it kinda looks like a map. And it's about a Navy...sorta.
Beyond the Black Gate: Lands of Lyrion Campaign Setting. A 2 page pdf detailing a campaign setting and including a campaign map in hex.
Beyond the Black Gate: Lands of Lyrion Fan Map. A very nice looking campaign map.
Another thing that I occassionally spend time doing is looking at the latest map-related offerings at RPGNow.com (outside of my own). Quite often, publishers will make available nice maps as part of their free previews (especially the free downloadable pdf previews). From time to time, I will include links to those products that have a decent free maps associated with it. Here is one I came across a few days ago:
Headless Hydra Games, Barrowdelve Map Pack. I really like the map of the dungeon complex here. I might steal it for my own gaming use.
Tuesday, November 30, 2010
Map Roundup - 01 December
The latest installment of my map roundups. I continue to be amazed at the brilliant mapping that is going on out there--from all over the blogosphere. And I continue to find new blogs that excite and inspire me. Enjoy.
In a Dark Cell, 10 Nov: A post about world (planetary) mapping with a hex map.
In a Dark Cell, 20 Nov: A continuation from the post above.
Some King's Kent, 25 Nov: Another look at his gigantic cavern system with MANY images.
Henchman Abuse, 16 Nov: A new blog (or at least new to me) with a conversion from a paper drawn map to a CC2 map.
Henchman Abuse, 20 Nov: The same map started in the previous post but with more work done to it.
Henchman Abuse, 25 Nov: Level 1 of a megadungeon map in the same style as the previous posts. Can I say that I REALLY like the look of this map? The layout is inspiring and, in my opinion, much better than a lot of maps that I've seen out there. Really nice.
Henchman Abuse, 03 Oct: Somewhat out of chronological order, but this post contains the handdrawn map that became the megadungeon map in the previous post. I really enjoy watching the progression of maps from initial design to completion so this was a fun one.
Henchman Abuse, 14 Sep: The first handdrawn map of the beginnings of a megadungeon project.
Fantastic Maps, 29 Nov: I am terribly frustrated that I only came across this blog recently. It is the personal blog of Jon Roberts, whose work I first became acquainted with back when I had the time to spend hours at the Cartographer's Guild. Jon is a class act and his cartography is amazing.
Sword & Shield, 27 Nov: Geomorphs seem to be all the rage these days. This post is a little geomorphing action combined with a nice little format to create a small dungeon experience.
Forgotten Runes, 27 Nov: Rough, hand drawn, but evocative. Lots of map posts on this blog. I'll need to spend more time here...
Old School Heretic, 30 Nov: A nice collection of links to mapping related things.
BigDungeon, 7 July: Another blog that I just came across--this one sounds like it will be right up my alley. It's initial post says this, "BigDungeon is going to be an ongoing development of a Big Dungeon (what the kids are calling a "MegaDungeon" lately) with maps and keys and all the assorted goodies..." Anyway, the post that I've linked to has the startings of a dungeon map made with a hex map instead of the normal grid map.
BigDungeon, 1 Sept: Another post from BigDungeon--the style that he intends to use for all of his mapping. Unfortunately, this is the most recent post, so I hope that this project is still going. (Quick aside: Wouldn't 'BigDungeon' be a great name for a professional wrestler?)
Aeons & Augauries, 28 Nov: A nice how-to regarding his geomorphs, if you need that sort of thing. This post is also handy because it includes links to all of the other blogs who are creating similar (and compatible) geomorphs.
Aeons & Aurgauries, 30 Nov: Link to a google doc that contains all of the (literally hundreds) of geomorphs that he has created over the last few weeks. Can I say that JDJarvis is a dungeon geomorphing maniac? I do want to add that I was going to include links to all of his posts, but when I saw this document that includes all of that good stuff, I decided not to.
I have to admit that I am starting to find keeping up with this stuff difficult. I know that there are posts out there that I missed in this roundup. I know that because I read them, and now can't find them. Shame on me for not keeping better notes.
In a Dark Cell, 10 Nov: A post about world (planetary) mapping with a hex map.
In a Dark Cell, 20 Nov: A continuation from the post above.
Some King's Kent, 25 Nov: Another look at his gigantic cavern system with MANY images.
Henchman Abuse, 16 Nov: A new blog (or at least new to me) with a conversion from a paper drawn map to a CC2 map.
Henchman Abuse, 20 Nov: The same map started in the previous post but with more work done to it.
Henchman Abuse, 25 Nov: Level 1 of a megadungeon map in the same style as the previous posts. Can I say that I REALLY like the look of this map? The layout is inspiring and, in my opinion, much better than a lot of maps that I've seen out there. Really nice.
Henchman Abuse, 03 Oct: Somewhat out of chronological order, but this post contains the handdrawn map that became the megadungeon map in the previous post. I really enjoy watching the progression of maps from initial design to completion so this was a fun one.
Henchman Abuse, 14 Sep: The first handdrawn map of the beginnings of a megadungeon project.
Fantastic Maps, 29 Nov: I am terribly frustrated that I only came across this blog recently. It is the personal blog of Jon Roberts, whose work I first became acquainted with back when I had the time to spend hours at the Cartographer's Guild. Jon is a class act and his cartography is amazing.
Sword & Shield, 27 Nov: Geomorphs seem to be all the rage these days. This post is a little geomorphing action combined with a nice little format to create a small dungeon experience.
Forgotten Runes, 27 Nov: Rough, hand drawn, but evocative. Lots of map posts on this blog. I'll need to spend more time here...
Old School Heretic, 30 Nov: A nice collection of links to mapping related things.
BigDungeon, 7 July: Another blog that I just came across--this one sounds like it will be right up my alley. It's initial post says this, "BigDungeon is going to be an ongoing development of a Big Dungeon (what the kids are calling a "MegaDungeon" lately) with maps and keys and all the assorted goodies..." Anyway, the post that I've linked to has the startings of a dungeon map made with a hex map instead of the normal grid map.
BigDungeon, 1 Sept: Another post from BigDungeon--the style that he intends to use for all of his mapping. Unfortunately, this is the most recent post, so I hope that this project is still going. (Quick aside: Wouldn't 'BigDungeon' be a great name for a professional wrestler?)
Aeons & Augauries, 28 Nov: A nice how-to regarding his geomorphs, if you need that sort of thing. This post is also handy because it includes links to all of the other blogs who are creating similar (and compatible) geomorphs.
Aeons & Aurgauries, 30 Nov: Link to a google doc that contains all of the (literally hundreds) of geomorphs that he has created over the last few weeks. Can I say that JDJarvis is a dungeon geomorphing maniac? I do want to add that I was going to include links to all of his posts, but when I saw this document that includes all of that good stuff, I decided not to.
I have to admit that I am starting to find keeping up with this stuff difficult. I know that there are posts out there that I missed in this roundup. I know that because I read them, and now can't find them. Shame on me for not keeping better notes.
Wednesday, November 24, 2010
Map Roundup - 24 November
I'm not sure what is going on... Perhaps there are more fish in the sea; perhaps I am just casting my net further; perhaps the fish just want to be caught. Whatever it is, the last ten days have been amazing for mapping related posts throughout the blogosphere. This is the biggest map roundup to date, and these are all quality posts.
Enjoy!
Dungeons and Digressions, 11 Nov: Caves of Chaos, minidungeons, and index cards. A nice little post with a good downloadable resource.
Dungeons and Digressions, 12 Nov: The orc lairs from the Caves of Chaos, similar to the post above.
Dungeons and Digressions, 18 Nov: The kobold lair from the Caves of Chaos.
Dungeons and Digressions, 20 Nov: The bugbear lair from the Caves of Chaos.
Jeff's Gameblog, 09 Nov: Maps of Britain--gaming maps that is.
Some King's Kent, 20 Nov: The title of this post is "PDF Zoomable-Scrollable Megadungeon Maps". That pretty much fully explains it.
A Character For Every Game, 19 Nov: A Friday map posting...
Risus Monkey, 19 Nov: Number 99 in a long series of geomorphs.
In Like Flynn, 20 Nov: A campaign world map in hex. Also, includes a link to an image of a 'real' world map from ages past.
Stonewerks, 19 Nov: A new blog that I only (just now!) stumbled across. This is the most recent post, but just about everything at this blog is maptastic. I've only just begun perusing his older offerings. Much to do...
A Palidin in Citadel, 21 Nov: Maps of medieval castles and links to others.
Greyhawk Grognard, 21 Nov: The City of Greyhawk, in map form.
Telecanter's Receding Rules, 24 Nov: Musings on the map of an island. Contains both an old nautical chart of a real island and then the Google Earth image.
Beyond the Black Gate, 24 Nov: A very useful collection of links for mapping. Might as well save this to your favorites--great post.
Aeons & Augauries, 24 Nov: 55 dungeon geomorphs plus links to other places.
Aeons & Augauries, 24 Nov: Another 55 dungeon geomorphs.
Aeons & Augauries, 24 Nov: If the first 110 geomorphs were not enough, here are an additional 44.
Typically, these map roundups contain maps from the blogosphere, although I'm thinking of expanding that to include any good fantasy maps that I come across. Here you will find some little maps of a fictional town called Adelfarn. Also from that page, you will find lots of interesting material detailing that little town. If you like little towns, it might be worth a read.
That's all for now. Until next time, good mapping!
Enjoy!
Dungeons and Digressions, 11 Nov: Caves of Chaos, minidungeons, and index cards. A nice little post with a good downloadable resource.
Dungeons and Digressions, 12 Nov: The orc lairs from the Caves of Chaos, similar to the post above.
Dungeons and Digressions, 18 Nov: The kobold lair from the Caves of Chaos.
Dungeons and Digressions, 20 Nov: The bugbear lair from the Caves of Chaos.
Jeff's Gameblog, 09 Nov: Maps of Britain--gaming maps that is.
Some King's Kent, 20 Nov: The title of this post is "PDF Zoomable-Scrollable Megadungeon Maps". That pretty much fully explains it.
A Character For Every Game, 19 Nov: A Friday map posting...
Risus Monkey, 19 Nov: Number 99 in a long series of geomorphs.
In Like Flynn, 20 Nov: A campaign world map in hex. Also, includes a link to an image of a 'real' world map from ages past.
Stonewerks, 19 Nov: A new blog that I only (just now!) stumbled across. This is the most recent post, but just about everything at this blog is maptastic. I've only just begun perusing his older offerings. Much to do...
A Palidin in Citadel, 21 Nov: Maps of medieval castles and links to others.
Greyhawk Grognard, 21 Nov: The City of Greyhawk, in map form.
Telecanter's Receding Rules, 24 Nov: Musings on the map of an island. Contains both an old nautical chart of a real island and then the Google Earth image.
Beyond the Black Gate, 24 Nov: A very useful collection of links for mapping. Might as well save this to your favorites--great post.
Aeons & Augauries, 24 Nov: 55 dungeon geomorphs plus links to other places.
Aeons & Augauries, 24 Nov: Another 55 dungeon geomorphs.
Aeons & Augauries, 24 Nov: If the first 110 geomorphs were not enough, here are an additional 44.
Typically, these map roundups contain maps from the blogosphere, although I'm thinking of expanding that to include any good fantasy maps that I come across. Here you will find some little maps of a fictional town called Adelfarn. Also from that page, you will find lots of interesting material detailing that little town. If you like little towns, it might be worth a read.
That's all for now. Until next time, good mapping!
Sunday, November 14, 2010
Map Roundup - 14 November
Another map roundup. This one covers ground stretching back quite a ways. As I find it, I will catalog it.
Aeons & Augauries, 10 Nov: As long as JD Jarvis is going to keep posting maps from his playing past, I'm going to keep linking to them in these roundups. Especially when they are as awesome as this little, hand-drawn castle map.
Swords & Dorkery, 04 Nov: This post proves that sometimes you really have to work to get to the map. This is a post that includes the write-up for a small dungeon that it links to. The map, which is actually located on a Dragonsfoot forum posting, is of a small copper mine. It is hand drawn and has a nice 3D layout. Not a traditional "gridded" map, but a very nice one.
Some King's Kent, 14 Nov: A blog of which I've only just become aware. I'm linking to this post first, because it was the first that I came across, but I'm going to include others following in their chronological order. This one is about maps and megadungeons. What more can you ask for?
Some King's Kent, 19 Dec 2009: I like these cavern systems mainly because they look more "natural" than what one typically finds in gaming today. I also like the brief history of the caverns.
Some King's Kent, 18 Feb: It is Europe, but then, it really isn't. It might be better! And I really dig the black map with colored features. Bravo!
Wheel of Samsara, 07 October: A nice meditation on mapping in games and possible different styles than what we (here in D&D land) might be used to. It even includes an image of that awesome boardgame from TSR.
Wheel of Samsara, 07 October: As a three-year resident of London, I enjoyed this post. And it makes some good points, too.
Savage Swords of Athanor, 11 October: Taking the challenge offered up at the Wheel, here comes an original map in the style discussed just above.
Wheel of Samsara, 12 Nov: Lanhkmar and geomorphs. Amen.
Aeons & Augauries, 10 Nov: As long as JD Jarvis is going to keep posting maps from his playing past, I'm going to keep linking to them in these roundups. Especially when they are as awesome as this little, hand-drawn castle map.
Swords & Dorkery, 04 Nov: This post proves that sometimes you really have to work to get to the map. This is a post that includes the write-up for a small dungeon that it links to. The map, which is actually located on a Dragonsfoot forum posting, is of a small copper mine. It is hand drawn and has a nice 3D layout. Not a traditional "gridded" map, but a very nice one.
Some King's Kent, 14 Nov: A blog of which I've only just become aware. I'm linking to this post first, because it was the first that I came across, but I'm going to include others following in their chronological order. This one is about maps and megadungeons. What more can you ask for?
Some King's Kent, 19 Dec 2009: I like these cavern systems mainly because they look more "natural" than what one typically finds in gaming today. I also like the brief history of the caverns.
Some King's Kent, 18 Feb: It is Europe, but then, it really isn't. It might be better! And I really dig the black map with colored features. Bravo!
Wheel of Samsara, 07 October: A nice meditation on mapping in games and possible different styles than what we (here in D&D land) might be used to. It even includes an image of that awesome boardgame from TSR.
Wheel of Samsara, 07 October: As a three-year resident of London, I enjoyed this post. And it makes some good points, too.
Savage Swords of Athanor, 11 October: Taking the challenge offered up at the Wheel, here comes an original map in the style discussed just above.
Wheel of Samsara, 12 Nov: Lanhkmar and geomorphs. Amen.
Sunday, November 7, 2010
Map Roundup - 07 November
I am going to continue doing these little map roundups, because I found them to be pretty useful to me. I like looking at maps, reading about maps, seeing things related to maps, etc. so I started doing them as a way to keep track of things that I saw that I liked. Unfortunately, I'm not so happy with how they are working out.
When I first started, I would write a small blurb, sometimes just a single sentence that cryptically explained the link. Over time, the amount of "commentary" that I attached to the posts increased, because the bare-bones approach just wasn't working for me. Afterall, if these are going to be useful (at least to me) by allowing me to review old roundups looking for something, I needed to include more information.
I have now come to the conclusion that they still lack enough detail. So from now on, I am going to include the name of the blog and its posting date for each entry on these roundups. What good are they if I can't quickly look at a post and find what I am looking for?
So, in the new format:
Aeons & Augauries, 04 Nov: An old, hand-drawn map and accompanying adventure by JD Jarvis. I love looking at older homegrown material. Perhaps I need to pull out some of my own then scan and post it.
Huge Ruined Pile, 04 Nov: Some maps of Scott's (I believe borrowed) game world of Thool, and lot's of good information from his previous campaigns.
Newbie DM, 06 Nov: A home-made map by the Newbie, it is his personal world. Also nice because he links to the Cartographer's Guild--one of my favorite websites of all time.
Rather short, I know. Hopefully, the next one will be more substantial.
When I first started, I would write a small blurb, sometimes just a single sentence that cryptically explained the link. Over time, the amount of "commentary" that I attached to the posts increased, because the bare-bones approach just wasn't working for me. Afterall, if these are going to be useful (at least to me) by allowing me to review old roundups looking for something, I needed to include more information.
I have now come to the conclusion that they still lack enough detail. So from now on, I am going to include the name of the blog and its posting date for each entry on these roundups. What good are they if I can't quickly look at a post and find what I am looking for?
So, in the new format:
Aeons & Augauries, 04 Nov: An old, hand-drawn map and accompanying adventure by JD Jarvis. I love looking at older homegrown material. Perhaps I need to pull out some of my own then scan and post it.
Huge Ruined Pile, 04 Nov: Some maps of Scott's (I believe borrowed) game world of Thool, and lot's of good information from his previous campaigns.
Newbie DM, 06 Nov: A home-made map by the Newbie, it is his personal world. Also nice because he links to the Cartographer's Guild--one of my favorite websites of all time.
Rather short, I know. Hopefully, the next one will be more substantial.
Wednesday, November 3, 2010
Map Roundup - 03 November
There were times in the past where it would take me days to find enough map-related posts to actually post a map roundup. Well, the below crop of mapping goodness comes to you from one single foray into the blogosphere. At first I thought that was a good thing. Now all I think it means is that I've missed a lot of good stuff floating out there.
This post would deserve mention in a map roundup merely because it contains an image of a map. But it is a map of one of the best kinds--that taken from an adventure: an old D&D module, and one of my faves. Lots of good things can be said about the module, but this post says them so I'll not belabor the point. Enjoy!
Not a post about maps per se, but when I look at the first image, I see what could be a map. It is a map that depicts a place that I would definitely enjoy adventuring in. How could that place not be fun to explore?!
Here are two posts from the abiding mule that really got my juices flowing. The first mainly because it contains a map that I really dig. But it is actually the second that I found very interesting. The discussion was interesting between the various 'participants.' Even better were some of the links that led to other nice mappy things.
This post contains a map made pre-D&D, by the author's father no less. How awesome is that?
Until next time.
This post would deserve mention in a map roundup merely because it contains an image of a map. But it is a map of one of the best kinds--that taken from an adventure: an old D&D module, and one of my faves. Lots of good things can be said about the module, but this post says them so I'll not belabor the point. Enjoy!
Not a post about maps per se, but when I look at the first image, I see what could be a map. It is a map that depicts a place that I would definitely enjoy adventuring in. How could that place not be fun to explore?!
Here are two posts from the abiding mule that really got my juices flowing. The first mainly because it contains a map that I really dig. But it is actually the second that I found very interesting. The discussion was interesting between the various 'participants.' Even better were some of the links that led to other nice mappy things.
This post contains a map made pre-D&D, by the author's father no less. How awesome is that?
Until next time.
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