Thursday, March 21, 2013

Elven View of the World (Part 2)

Back in July of last year, I posted a link to a video in a post called An Elven View of the World.

I said back then that, "The Elves in my campaign worlds can occasionally step into states of (what is effectively) suspended animation, for various periods of time.  They typically do this when they are communing with their natural surroundings.  They use this time to rest and separate themselves from the mortal burdens that all of the other races of man around them have to deal with."

I've come across another fantastic video that I think shows again what I meant.  This is how elves can see the world--when they choose to do so.

Sunday, March 3, 2013

Map Roundup - 03 March 2013

It's that time again!

Let's go straight to The Iron Tavern for some maps.  A Stonghold on 27 February 2013.  A Basement on 20 February 2013.  A Cave on 11 February 2013.  I like how he is channeling the style of Dyson Logos in these.

If you have any interest in Greyhawk, you can visit Timrod over at Unfrozen caveman dice-chucker and look at these two posts.  Neither are really about the map that is included other than the map is present as an illustration for the post, but that's okay.  The first, of Hommlet (28 February 2013), is actually one of my favorite village maps around.  The second, of a large expanse of Greyhawk (14 February 2013), is a nice regional map.

But if you're going to spend any time at U(f)cd-c, you should check out his posts about the sample dungeon in the 1E DMG.  Here is Part 4 (13 February 2013) of that series of posts, which contains a map.  Moving back in time, here is Part 3 (03 February 2012), Part 2 (23 January 2012), and Part 1 (13 January 2012).

And since I've come this far, I should close this section with two more posts from U(f)cd-c.  The first is about the moathouse (some might say the moathouse) (17 September 2012) and an analysis of the construction of said structure.  Here's a regional map for a post-apocalyptic setting (06 February 2012).

JDJarvis over at Aeons & Augauries is doing a series of Town Geomorphs.  Nifty little idea if you're trying to generate a town on the fly.  Here's six of them, all posted on 02 March 2013: B1, B2, B3, B4, B5, and B6.  Of course, it might be easier just to link to all of his posts labeled geomorphs.  Of that collection, there is one that I feel the need to specifically point out: This large one hour effort.  Fantastic level for a megadungeon in my opinion.

Hopping over to Digital Orc, there have been few map-related posts recently.  A few nice city maps in this post from 02 March 2013.  Here's a post with a very basic map included.  I link to it not necessarily because the map itself is good, but because it has some nice body details in the map (13 February 2013).  Those blood splatters are pretty damn cool!

If one ventures over to Gorgonmilk (one of my favorite blog titles out there, by the way), you would find a really cool side-view map (28 February 2013) of this old well.

Finally, Quag Keep, a blog that I've spent a bit of time looking through.  I'm linking to it because I REALLY dig the map that he uses for his blog header.  I can't be sure, but I think that it was done in Microsoft paint.  Nice.

And that will wrap up this installment.