Monday, April 25, 2011

$$ $$ $$

It is a topic that many people love to discuss--sometimes related to their desires to make money in our little hobby.

I recently ran across two short articles by Monte Cook regarding the topic.  (I know that, to some, he is the devil, but I typically find his thoughts to be insightful and interesting.)

Here he writes about the highest paid authors in 2010.

Here he talks about rpg designers and money.

I do have to admit, however, that when he discusses money, I am left with the feeling that his words would be more meaningful if he would inform us of how well he does in his writing.  Obviously, well.  But numbers would be interesting.  I realize that it is personal, and that it is truly none of my business, but it would be informative nonetheless.

I also know that the vast majority of people in this world (that I have ever met) do not like to discuss money issues--at least their own personal money issues.  I suppose it makes people uncomfortable.  Emotions get involved, etc, etc.  I, on the other hand, don't feel that way.

To be fair, as an officer in the US Navy, my pay is fully public knowledge.  With a few pieces of information, such as where I live, how long I've been in the services, etc., any one of you could google some numbers and determine EXACTLY what the Navy pays me.  I guess in a way, that is liberating.

But I would still be interested in knowing what Monte Cook makes in a given year.



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This post is also a little experiment to determine if the title leads to increased traffic over my typical posts.  Apologies if my experiment offends.

Wednesday, April 20, 2011

Perhaps Worth a Look

So I found myself over at Goodman Games' website, at this page specifically, and they've put up three "design diaries" about their new Dungeon Crawl Classics rpg.  I'm not sure if people have already been talking about it, because I've been pretty scarce around these parts lately, but I found what details they've released to be pretty intriguing.

Here are links to the design diaries:

General thoughts on the game.
Appendix N in 'modern' gaming format.
Magic Use.

I really, really like their ideas for magic use.  I like the fact that they are purposefully making spellcasting more unpredictable.  That is the way it should be.