So I found myself over at Goodman Games' website, at this page specifically, and they've put up three "design diaries" about their new Dungeon Crawl Classics rpg. I'm not sure if people have already been talking about it, because I've been pretty scarce around these parts lately, but I found what details they've released to be pretty intriguing.
Here are links to the design diaries:
General thoughts on the game.
Appendix N in 'modern' gaming format.
I really, really like their ideas for magic use. I like the fact that they are purposefully making spellcasting more unpredictable. That is the way it should be.