Jeff Vogel, over at the Bottom Feeder, writes this about game design. He isn't a pen-and-paper rpg guy but an indie computer rpg designer. I've linked to him before, because I think his insights are pertinent to our corner of the gaming world as well as his own.
As I think about his post more, I realize that his point is relevant to a 4E D&D experience moreso than it is to any old school fun. 4E has minions, monsters that will perish with one hit. Is there a place in old school gaming for such a concept? I think that there might be.
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Interesting (to me at least) is the fact that one of the posts wherein I did link to him (this one, if you are interested) happens to have the most page views of any post in the history of this blog--almost double the number of page views of the number two post. I wonder why that is...
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