Saturday, December 18, 2010

Map Roundup - 18 December

(Do I need to make any comment before I start listing posts?  Or should I just shut up and get on with it?  Yeah, how about I do that.)
Aeons & Augauries, 08 Dec: Geomorphs built into hexes.  JD does not quit!

Aeons & Augauries, 08 Dec: Hex geomorphs, part deux.

Aeons & Augauries, 09 Dec: And if you needed it, some handy thoughts on using geomorphs yourself.

Aeons & Augauries, 16 Dec: Hexagonal cave geomorphs, part 1.

Aeons & Augauries, 17 Dec: Hexagonal cave geomorphs, part 2.


Aeons & Augauries, 17 Dec (#2): A dungeon-stocking challenge (in cave geomorph) with a tesseract.

Aeons & Augauries, 17 Dec (#3): Hexagonal cave geomorphs, part 3.


Aeons & Augauries, 17 Dec (#4): Hexagonal cave geomorphs, part 4

Forgotten Runes, 27 Nov: A 'concept sketch' of a city.  With dragons.

Forgotten Runes, 05 Dec: Plan of a longhouse.  Good for instilling a little historical accuracy in your game.

Forgotten Runes, 11 Dec: A map of a city above a dungeon.

Forgotten Runes, 11 Dec: Another map of a the city above the dungeon.
And there are other posts at Forgotten Runes.  I will link to them at some point...

Forgotten Runes, 17 Dec: A wilderness hex map at five miles per hex.

Forgotten Runes, 17 Dec (#2): It's almost like a map roundup of Forgotten Runes maps.

The Mule Abides, 08 Dec: Creating a sandbox on the fly, and some decent maps and talk of maps.

The Mule Abides, 10 Dec: A vast world, in watercolor.

The Mule Abides, 14 Dec: Wherein we continue from the prebious post by zooming in a bit.

The Mule Abides, 16 Dec: Finer and finer detail in a continuation from above.  Adding villages, castles, ruins, etc.

The Mule Abides, 18 Dec: A little advertisement for a little dungeon art show--and it's from one of My Daily Read.
Huge Ruined Pile, 10 Dec: Here's a post about Risk Godstorm, a variant of one of my all-time favorite board games.  I've never actually played this variant, but the map looks cool.

Dungeons and Digressions, 10 Dec: The gnoll lair map from Keep on the Borderlands in notecard format.

In Places Deep, 10 Dec: A really good post about mapping.  Contains some good little advice for greating wilderness maps.

Carjacked Seraphim, 03 Dec - 10 Dec: The Seraphim ran a series of posts about a dungeon called The Evil Temple of Fraz-Urb'Luu that he created many moons ago.  Obviously, the temple map is what initially caught my eye about these posts, but I really enjoyed his recollections of actually running the adventure and his thoughts on dungeon design.  Here are the links in chronological order: 03 Dec04 Dec05 Dec06 Dec10 Dec.

Bugbears for Breakfast, Anytime: As long as his top banner is that sweet hex map, this (new to me) blog will always have a place in a map roundup.

BigDungeon, 05 Dec: This post shows five levels of a dungeon stacked on top of each other, first in 2D, and then in 3D.  Fantastic.

BigDungeon, 08 Dec: Dungeon mapping symbols.  Always useful.

And... I'm spent.  See you next time.

1 comment:

  1. Nick,

    These map roundups are awesome. Thanks for taking the time to compile these.

    ReplyDelete