So lot's of people have been posting 'One-Hour' Dungeons. Dungeons that they sat down and drew in one hour.
And I decided that I would take a stab at it. After all, I love maps, right?
So I gathered all of my supplies: a black Pilot G-1 0.7mm gel pen, a Fine Point black Sharpie, a straight edge, and a sheet of graph paper. I had (so I thought) set aside one hour of time in which to draw. Conditions were perfect.
Conditions were perfect. (Inside joke--anyone know 'Flight of the Concordes'?)
That is, except for the sleeping baby in the other room. But she was going to sleep for a lot longer than the one hour that I needed, right?
I sat down to start and this is what I came up with in 43 minutes.
(Why did I stop at 43 minutes? Well, the sleeping baby woke up and started to cry. Stop, calm the baby, scan the above picture, and put it away. I put it away, because I felt that it would be inappropriate to look at it until I was ready to finish it. (It's a one-hour dungeon isn't it?) Several hours later, I pull it out and draw for the last 17 minutes.)
Here is the finished dungeon:
Overall, I gotta say that I am happy with it. I really like how it looks visually--aesthetically. It's also a lot better than I thought that it would turn out considering it is all in ink--no way to make changes, erase, or revise. Definitely not the normal way to draw a dungeon. From a dungeon design standpoint, however, I don't really think that it is that good. I don't particularly like the layout of it all that much. And frankly, I think that the ample use of caverns was a cop-out. They are much easier (for me) to draw when hurrying.
One last thought. In this case, I didn't really have an idea of a 'backstory' for the dungeon. I just sat down and started drawing, stream of consciousness. I wonder if it would have turned out any differently if I had any ideas about it before I started. Something to think about for in the future.