Another map roundup. This one covers ground stretching back quite a ways. As I find it, I will catalog it.
Aeons & Augauries, 10 Nov: As long as JD Jarvis is going to keep posting maps from his playing past, I'm going to keep linking to them in these roundups. Especially when they are as awesome as this little, hand-drawn castle map.
Swords & Dorkery, 04 Nov: This post proves that sometimes you really have to work to get to the map. This is a post that includes the write-up for a small dungeon that it links to. The map, which is actually located on a Dragonsfoot forum posting, is of a small copper mine. It is hand drawn and has a nice 3D layout. Not a traditional "gridded" map, but a very nice one.
Some King's Kent, 14 Nov: A blog of which I've only just become aware. I'm linking to this post first, because it was the first that I came across, but I'm going to include others following in their chronological order. This one is about maps and megadungeons. What more can you ask for?
Some King's Kent, 19 Dec 2009: I like these cavern systems mainly because they look more "natural" than what one typically finds in gaming today. I also like the brief history of the caverns.
Some King's Kent, 18 Feb: It is Europe, but then, it really isn't. It might be better! And I really dig the black map with colored features. Bravo!
Wheel of Samsara, 07 October: A nice meditation on mapping in games and possible different styles than what we (here in D&D land) might be used to. It even includes an image of that awesome boardgame from TSR.
Wheel of Samsara, 07 October: As a three-year resident of London, I enjoyed this post. And it makes some good points, too.
Savage Swords of Athanor, 11 October: Taking the challenge offered up at the Wheel, here comes an original map in the style discussed just above.
Wheel of Samsara, 12 Nov: Lanhkmar and geomorphs. Amen.